![]() ![]() Here, the eye is caught by a small, elevated alcove, and a squat, sloped block faced toward it. The first engagement I want to show you is a short challenge from the game's very beginning which introduces jumping from slopes. She can also jump and grab ledges.Īdditionally, Lara can slide down slopes when sliding, the only thing she can do is try to jump off the slope. ![]() To give you a reminder - or an introduction! - to the controls: Lara is a "tank," so with four buttons you turn her left and right, and move forward and backward. In this article I'll describe my more beautiful findings, and ask what makes them so fun. I looked through their many levels, and I was surprised by what I noticed: all of the most eye-opening things were to be found in secret areas of the 1996 original. I wanted to take a close look at the platforming challenges that classic Tomb Raiders offered us. It was about searching, shooting, and platforming - mostly platforming. But, at the outset of the franchise, playing Tomb Raider wasn't about getting to know Lara Croft's character. They've become most famous for their varied texture work, and for the iconic Lara Croft, with her associated sex appeal. They were formative for many of today's gamers and game designers. ![]() The classic Tomb Raider games are some of the most commercially successful of all time. ![]()
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